Looking to try some new monetization strategies in your apps? Before you get started, it’s important to know the latest stats and trends in the industry.
Here’s a solid list we at Appsaholic put together of some of the best stats out there about app monetization, including in-app purchases, rewarded ads, and the state of apps and smartphones. Hope you find it useful!
Monetizing with Apps
72% of consumers expect ads on mobile devices to allow them to consume free content.
- Only 2% of users will ever make an in-app purchase.
- Consumers prefer rewards over other all other incentives for interacting with ads, like free entertainment, making new friends, etc.
- 3 out of 4 people expect apps to be free.
- Only 0.15% of mobile gamers account for 50% of all in-game revenue.
- More than two-thirds of US smartphone owners said that if they had to see in-app advertising, being offered a reward for viewing or engaging with an ad was their top preference.
- Smartphone owners’ respect for a brand goes up 22% when they’re exposed to a rewarded ad as opposed to a non-rewarded ad.
- On average, a user who makes an in-app purchase will do so 12 days after first launching an app.
- 59% of all mobile gamers have never made an in-app purchase.
- 4 out of 5 consumers accept the value exchange of “advertising supporting free apps and content.”
- 90% of app installs generate no revenue whatsoever.
- 59% of consumers will be interested in branded activities on their smartphones that allow them to win rewards.
- It costs 6-7x more to acquire a new customer than to retain an existing one.
- 48% of people agree that they “would like to engage with loyalty programs through my mobile device.”
App Facts
- 58% of app users churn in the first 30 days after download, and 75% churn in three months.
- 26% of new customers who install an app only use it once.
- 90% of app installs may lead to disengaged users within three months.
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82% of app launches happen on smartphones, while 17% occur on tablets.
- 75% of users who log just one session in the first 30 days will churn, but only 14% who complete 11+ sessions in the first 30 days will churn.
Smartphone Stats
- There are 2.6 billion smartphone subscriptions globally (36% of the population). By 2020, there will be 6.1 billion smartphone users (70% of the population).
- US adults spend 68 minutes each day playing games, up from 44 minutes in 2011.
- 29% of people’s daily screen time is spent looking at smartphones.
- 68% of US adults own a smartphone. 45% own a tablet.
- More than half of smartphone users have 40-70 apps, but most (71%) use only 1-6 per day.
- Apps represent 54% of the time spent consuming digital media.
The Mobile Ad Landscape
- Mobile ad spending will hit $100 billion in 2016.
- Mobile advertising spend grew 65% last year, and now represents 30% of all digital ad spend.
- 77% of the time, consumers prefer ads they can choose or personalized ads.
- Mobile video ads realized on average 5x the engagement when compared to standard banners.
- Mobile CPMs were 34% higher than desktop CPMs in Q3 2015.
Lots of great things are happening in the app monetization space! Any big stats we missed? Share them with us in the comments.
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