Masahiro Sakurai changed things up bit with his new video game, seeing that Bandai Namco developed ‘Super Smash Bros’ for Nintendo’s Wii U and 3DS/2DS consoles. In an interview with Nintendo Dream, he explains why he chose the famous studio to work on Smash 4.
HAL Laboratory is the former developer of the ‘Super Smash Bros’ series, but Sakurai is no longer with the company. Instead of choosing a bunch of different studios like Monolith Soft and Game Arts, like he did for ‘Super Smash Bros Brawl’, he asked Bandai Namco to develop the newest title.
With a quote from Masahiro Sakurai’s interview, here’s why Bandai Namco developed ‘Super Smash Bros’
“When we created Kid Icarus 3DS we assembled people from several places, but we experienced problems and had some regrets with that. I had to do interviews and other HR-duties, which amounts to a lot of time and work. Obviously, everyone has different levels of experience and different ways of working, so bringing everything together was difficult. To solve this problem we thought it would be better to have one single company work for us, so we choose to work with Bandai Namco Games who produce Tekken and other games. When thinking about a Japanese company that can make a large-scale fighting-game, there was only this one company. It would be quite difficult for other companies I think.”
The results of choosing Bandai Namco for Smash 4 shows. The game is more fluid than ‘Super Smash Bros Melee’, and faster than ‘Brawl’.
It plays perfectly fine as a handheld game for 3DS/2DS, aside from the uncomfortable circle pad, but it plays a lot better on the Wii U, seeing that a controller is more ideal for a fighting game like this.
Are you pleased with the way Bandai Namco developed ‘Super Smash Bros’?
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